![]() Once a prime corporate research facility, Citadel Station now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. Youre a renowned hacker, the most notorious cyberspace thief in the corporate world. SHODAN demands that you support this so we can all find out.” -Warren Spector, OtherSide Entertainment. Now the Nightdive folks are doing that update and I’m confident my prediction will be validated. I’ve long said that if you updated the graphics, sound and UI on System Shock you’d have something that competes directly with any game on the market today. Back when we were working on the original, we wanted to make a simulation-based game that would empower players to tell their own stories through their playstyle choices – an idea that’s still totally relevant today. “When you’re working on a game, you tend not to think about how people will feel about it 20 years later – or if people will even remember it! The announcement of the System Shock update from Nightdive (and the upcoming System Shock 3 I’m working on) it’s apparent that not only do people remember, they care very deeply about the game. With the help of members of the original team, including the original Voice Actor of SHODAN, Terri Brosius, Citadel Station has never been more immersive or terrifying! We will keep the new game true to the classic experience, keeping all the things you loved while giving todays gamers the modern look and feel expected from a AAA title. For now, some even better news: Kickstarter backers are expected to get a peek at the current build of the game (now using the Unreal Engine rather than Unity) in early April.DOWNLOAD System Shock: Remastered DIRECT LINK - TORRENT - REPACKEDĪfter two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. ![]() While it is unfortunate that the release date isn't March 26, 2018, 2020 isn't too long to wait if the remake comes even close to matching the original game's design. "Our intention is to ship exactly the game that was promised, with as much of the features that were promised as we can, in a timeframe that will get it out as fast as we can. Thus, when Kick estimated a Q1 2020 release for the game in a recent interview with PCGamer, it was a happy surprise for those would assumed the game would never see the light of day. While Kick did assure that the project would be completed, it would not be unreasonable for many to believe that this was the end - it would certainly not be the first time that a Kickstarter project failed to bear fruit. Citing problems with "lack of focus" and "feature creep", Kick made the tough call of putting the title on hold for its own good. However, Nightdive Studios CEO Stephen Kick made an announcement on Feb 17 of this year with news that was crushing to many: the System Shock Remastered project would go on hiatus. Nightdive received over US$1.3 million from their Kickstarter campaign after releasing an impressive concept video/demo for their remake in June of 2016, dubbed "System Shock Remastered", and the title became highly anticipated. ![]() Its outdated engine and cult status made the original System Shock as good a place as any for Nightdive studios to start their overhaul of the series (a System Shock 3 is currently in the cards for Nightdive Studios, though the release date is TBA). While the more modern System Shock 2 has already been the recipient of many enhancement packs and mods, System Shock was still on an engine that used 2D sprites and was hobbled by an clunky and extremely outdated control scheme. However, System Shock refined many of these element in its sequel, the even more well-received System Shock 2, which would then go on to inspire games such as the Deus Ex and Bioshock series. Due to the heavy RPG and adventure gameplay influences, the original game was admittedly not for everyone. Blending FPS and RPG gameplay with both cyberpunk and horror story elements, Looking Glass Studio's breakthrough title was years ahead of its time in terms of first-person game design. The original 1994 System Shock was a cult classic for good reason.
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